An inclusive educational game usable via screen reader on a touch-screen.
Barbara LeporiniEleonora PalmucciPublished in: ACM SIGACCESS Access. Comput. (2017)
Keyphrases
- educational games
- touch screen
- smart phones
- mobile devices
- video games
- game design
- learning tools
- game based learning
- online game
- computer games
- serious games
- simulation game
- foreign language
- educational tools
- game play
- mobile phone
- digital games
- projector camera
- mobile applications
- learning experience
- adventure game
- social media
- social networks