Measuring the Compatibility Factors in Mobile Entertainment Service Adoption.
Kihyun KimGyeung-Min KimEun Sook KilPublished in: J. Comput. Inf. Syst. (2009)
Keyphrases
- mobile services
- mobile technologies
- success factors
- mobile environments
- value added services
- technology adoption
- m learning
- mobile devices
- mobile games
- telecommunications industry
- mobile commerce
- mobile phone
- factors affecting
- web services
- perceived usefulness
- mobile learning
- middleware architecture
- e government
- computing environments
- management system
- service oriented
- context aware services
- information technology
- factors that influence
- mobile payment
- multimedia services
- mobile users
- end users
- mobile search
- internet services
- external factors
- multimedia
- wireless internet
- information systems
- service management
- service providers
- factors that affect
- computer games
- video games
- service quality
- service composition
- mobile terminals
- learning experience
- ubiquitous environment
- location aware
- strategic decisions
- smart phones
- mobile applications