Teaching Empathy in Underserved Audiences Through Game Based Learning.
John GialanellaKimberly MitchellPublished in: HCI (7) (2019)
Keyphrases
- game based learning
- digital game based learning
- learning environment
- hong kong
- students learning
- learning process
- chinese language
- digital games
- educational games
- video games
- game based learning environment
- game design
- learning outcomes
- technology enhanced learning
- elementary school students
- virtual world
- mobile learning
- higher education
- game playing
- learning systems
- serious games
- distance learning
- learning analytics
- online game
- social networks
- learning platform
- teaching methods
- computer science
- learning community
- learning tools
- learning processes
- computer games
- online learning