A Chaos game algorithm for generalized iterated function systems.
Davide La TorreFranklin MendivilPublished in: Appl. Math. Comput. (2013)
Keyphrases
- detection algorithm
- computational complexity
- high accuracy
- matching algorithm
- optimization algorithm
- k means
- worst case
- dynamic programming
- preprocessing
- np hard
- iterated function systems
- improved algorithm
- theoretical analysis
- experimental evaluation
- objective function
- computational cost
- similarity measure
- segmentation algorithm
- computationally efficient
- graph cuts
- particle swarm optimization
- expectation maximization
- search space
- significant improvement
- optimal solution
- cost function
- monte carlo
- probabilistic model
- path planning
- times faster
- learning algorithm
- educational games
- data sets