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Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications.
Jianxin Luo
Guiqiang Ni
Ping Cui
Jinsong Jiang
Yifeng Duan
Guyu Hu
Published in:
Trans. Edutainment (2012)
Keyphrases
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ray casting
quadtree
volume rendering
multiresolution
three dimensional
volume data
direct volume rendering
graphics hardware
image representation