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Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications.

Jianxin LuoGuiqiang NiPing CuiJinsong JiangYifeng DuanGuyu Hu
Published in: Trans. Edutainment (2012)
Keyphrases
  • ray casting
  • quadtree
  • volume rendering
  • multiresolution
  • three dimensional
  • volume data
  • direct volume rendering
  • graphics hardware
  • image representation