Highly accelerated simulations of glassy dynamics using GPUs: Caveats on limited floating-point precision.
Peter H. ColbergFelix HöflingPublished in: Comput. Phys. Commun. (2011)
Keyphrases
- floating point
- graphics processing units
- square root
- fixed point
- instruction set
- sparse matrices
- agent based simulations
- dynamical systems
- floating point arithmetic
- memory bandwidth
- interval arithmetic
- multi view
- general purpose
- hardware implementation
- graphics hardware
- fast fourier transform
- hardware and software
- gpu implementation
- post processing
- image segmentation