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Gamification to Enhance Motivation and Engagement in Blended eLearning for Technical and Vocational Education and Training.
Janaka Jayalath
Vatcharaporn Esichaikul
Published in:
Technol. Knowl. Learn. (2022)
Keyphrases
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vocational education
higher education
online learning
e learning
game mechanics
blended learning
serious games
learning environment
mobile learning
learning management systems
learning technologies
training set
learning strategies
knowledge discovery
distance learning
user experience
learning experience