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On the Complexity of Branching Games with Regular Conditions.
Marcin Przybylko
Michal Skrzypczak
Published in:
MFCS (2016)
Keyphrases
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neural network
sufficient conditions
video games
game playing
environmental conditions
information systems
decision making
computational cost
computer games
genetic algorithm
bayesian networks
computational complexity
game theory
branch and bound
educational games
nash equilibria