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Two Player Online Brain-Controlled Chess.

David HübnerAlbrecht SchallMichael Tangermann
Published in: EMBC (2019)
Keyphrases
  • imperfect information
  • online learning
  • artificial intelligence
  • human brain
  • game playing
  • real time
  • evaluation function
  • state space
  • data analysis
  • game theoretic
  • brain tumors
  • brain tissue