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Cubes in the Cube: A Comparison of a Puzzle-Solving Task in a Virtual and a Real Environment.
Ann-Sofie Axelsson
Åsa Abelin
Ilona Heldal
Ralph Schroeder
Josef Wideström
Published in:
Cyberpsychology Behav. Soc. Netw. (2001)
Keyphrases
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real environment
augmented reality
virtual objects
virtual environment
dynamic environments
data cube
vision system
high fidelity
autonomous robots
real world
virtual reality
jigsaw puzzle
real time
physical space
virtual world
multi modal
learning objects
mobile robot
learning algorithm