Winning, Losing and Drawing in Concurrent Games with Perfect or Imperfect Information.
Glynn WinskelPublished in: Logic and Program Semantics (2012)
Keyphrases
- imperfect information
- human players
- game theoretic
- perfect information
- game playing
- opponent modeling
- game theory
- game tree search
- game tree
- card game
- fictitious play
- stochastic games
- nash equilibrium
- imperfect information games
- alternating time temporal logic
- search algorithm
- finite automata
- computational complexity