Login / Signup

Performance of input devices in FPS target acquisition.

Poika IsokoskiBenoît Martin
Published in: Advances in Computer Entertainment Technology (2007)
Keyphrases
  • input device
  • high speed
  • augmented reality
  • user interface
  • low cost
  • frame rate
  • eye gaze
  • computer vision
  • knowledge base
  • image sequences
  • video sequences
  • data collection
  • eye tracking
  • recognition algorithm