On-the-fly generation and rendering of infinite cities on the GPU.
Markus SteinbergerMichael KenzelBernhard KainzPeter WonkaDieter SchmalstiegPublished in: Comput. Graph. Forum (2014)
Keyphrases
- graphics hardware
- real time rendering
- real time
- cluster of workstations
- ray casting
- computer graphics
- high fidelity
- gpu implementation
- texture mapping
- graphics processors
- website
- high quality
- image synthesis
- image based modeling
- traffic congestion
- generation method
- ray tracing
- volume rendering
- generation process
- photorealistic
- parallel implementation
- single image
- information systems