Creating Accessible Player Experiences in Digital Games.
Christopher PowerPublished in: CHI PLAY (Companion) (2020)
Keyphrases
- digital games
- game play
- video games
- computer games
- educational tool
- game based learning
- digital game based learning
- educational contexts
- educational games
- game design
- serious games
- digital media
- learning tools
- foreign language learners
- learning environment
- learning processes
- game playing
- role playing game
- artificial intelligence
- learning algorithm
- social media
- learning process
- digital libraries
- gender differences
- e learning