Galvanic Taste Stimulation Method for Virtual Reality and Augmented Reality.
Kazuma AoyamaPublished in: HCI (4) (2020)
Keyphrases
- augmented reality
- virtual reality
- markerless
- virtual environment
- camera tracking
- three dimensional
- multi user
- computer graphics
- virtual world
- virtual humans
- degrees of freedom
- multimedia
- photorealistic
- software engineering
- mixed reality
- computer animation
- user interface
- virtual reality technology
- interactive virtual
- tangible user interface