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Crowd Simulation with Augmented Reality.
Guilherme Noronha
Guilherme Batista
Luciano Pereira Soares
Published in:
SVR (2013)
Keyphrases
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augmented reality
crowd simulation
crowd behavior
virtual objects
virtual characters
human computer interaction
urban environments
virtual reality
head mounted display
real environment
camera tracking
social behavior
social networks
video sequences
video data