Information and Communication Technology across the Curriculum: A Game of Snakes and Ladders.
Wiliam KeaneTherese KeanePublished in: ICCE (2002)
Keyphrases
- information and communication technologies
- lifelong learning
- developing countries
- south africa
- information society
- rapid development
- active contours
- video games
- active contour model
- computer games
- cost effective
- game play
- professional development
- educational settings
- digital divide
- high school
- educational institutions
- teaching practices
- small and medium sized enterprises
- game playing
- digital games
- teacher professional development