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Haptic rules! Augmenting the gaming experience in traditional games: The case of foosball.
Elia Gatti
Dario Pittera
Jose Bema Moya
Marianna Obrist
Published in:
WHC (2017)
Keyphrases
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game players
computer games
video games
digital games
educational games
virtual environment
game play
game design
games played
high fidelity
game based learning
serious games
background knowledge
association rules
user experience
game playing
game theory
classification rules
imperfect information
virtual reality