Gamifying the Eating Experience: An Interactive Companion for Children's Nutrition Education and Behavior.
Erin LewJevrin AlviandoEunSook KwonJorge D. CambaPublished in: HCI (25) (2017)
Keyphrases
- school children
- interactive learning
- personal experiences
- educational software
- primary school
- e learning
- distance learning
- language skills
- pilot study
- information and communication technologies
- role playing game
- early childhood
- early years
- higher education
- user experience
- web based learning
- virtual reality
- young children
- user interaction
- user interface
- post secondary
- multi user environment
- remote laboratories
- digital games
- interface design
- hong kong
- st century
- educational technology
- mobile learning
- learning process