Teaching Debugging Skills in Shader-Based Computer Graphics Programming (Abstract Only).
Ying ZhuG. Scott OwenPublished in: SIGCSE (2015)
Keyphrases
- computer graphics
- programming exercises
- computer programming
- thinking skills
- object oriented programming
- programming course
- computer lab
- novice programmers
- information literacy
- computer vision
- image synthesis
- students studying
- virtual environment
- programming skills
- image processing
- programming concepts
- virtual reality
- communication skills
- photorealistic
- computer vision and computer graphics
- computer animation
- teaching methods
- computer aided design
- texture mapping
- image based rendering
- programming language
- real world objects
- motion capture
- geometric models
- geometric modeling
- realistic rendering
- e learning
- game development
- learning environment
- higher education
- computer generated images
- object oriented
- computer vision and graphics
- high school
- complex scenes
- programming environment
- computational geometry