Kinect-based virtual game for motor and cognitive rehabilitation: a pilot study for older adults.
Zelai Saenz de Urturi BretonBegoña García ZapirainAmaia Méndez ZorrillaPublished in: PervasiveHealth (2014)
Keyphrases
- pilot study
- older adults
- computer games
- ambient assisted living
- virtual world
- idea generation
- virtual reality
- game design
- smart home
- motor skills
- virtual environment
- ambient intelligence
- video games
- augmented reality
- educational games
- computer literacy
- ubiquitous computing
- service oriented
- eye tracking
- human activities
- science learning
- human computer interaction