Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment.
Salva KirakosianGrigoris DaskalogrigorakisEmmanuel MaravelakisKaterina ManiaPublished in: CoG (2021)
Keyphrases
- virtual reality
- augmented reality
- virtual training
- virtual environment
- multimedia
- force feedback
- supervised learning
- artificial intelligence
- training algorithm
- training set
- mixed reality
- virtual humans
- virtual space
- user interaction
- training phase
- training process
- user friendly
- neural network
- handwritten characters
- serious games
- video games
- learning algorithm
- training samples
- signal processing
- semi supervised
- training data