Speech perception training as a serious game in the EFL classroom.
Marlisa HommelPublished in: SLaTE (2017)
Keyphrases
- serious games
- communication skills
- educational games
- foreign language
- game based learning
- virtual environment
- video games
- english as a foreign language
- computer assisted language learning
- oral reading
- digital games
- game engine
- computer games
- game play
- speech recognition
- game design
- game development
- language learning
- online learning
- design principles
- hearing impaired
- computer mediated communication
- technology enhanced
- learning processes
- learning scenarios
- learning activities
- collaborative learning
- database systems
- artificial intelligence
- professional development
- college students
- student learning
- elementary school
- attitudes toward
- learning styles
- adventure game
- learning environment