Research on Multidisciplinary Integration in Game Art Higher Education.
Chenyang CuiPublished in: Edutainment (2017)
Keyphrases
- higher education
- learning technologies
- online learning
- hong kong
- learning management systems
- distance learning
- blended learning
- mobile learning
- learning in higher education
- hybrid learning
- e learning
- game based learning
- tertiary education
- educational contexts
- open educational resources
- knowledge practices
- vocational education
- computer games
- corporate training
- game design
- m learning
- open university
- educational games
- networked learning
- machine learning
- social sciences
- learning algorithm