Game-Based Training in an Interactive Environment by means of OpenCrimeScene.
Angela BrenneckeStefan SchlechtwegHeidrun SchumannPublished in: TPCG (2008)
Keyphrases
- virtual training
- virtual reality
- real time
- mobile robot
- learning tools
- feature selection
- training set
- learning systems
- mobile learning
- user friendly
- case study
- learning process
- active learning
- learning algorithm
- virtual world
- computer graphics
- genetic algorithm
- machine learning
- computing environments
- training phase
- neural network