Gameplay Design Patterns for Believable Non-Player Characters.
Petri LankoskiStaffan BjörkPublished in: DiGRA Conference (2007)
Keyphrases
- design patterns
- game play
- serious games
- video games
- computer games
- virtual environment
- design principles
- software engineering
- game design
- software design
- object oriented
- autonomous agents
- software systems
- game engine
- object oriented software
- educational games
- learning experience
- software architecture
- game playing
- usage scenarios
- learning processes
- learning tools
- virtual world
- learning objects
- game ai
- process model
- game players
- software development
- game mechanics
- learning scenarios