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Creatability, achievability, and immersibility: New game design elements that increase online game usage.
Ching-I Teng
Tzu-Ling Huang
Guan-Ling Huang
Chieh-Ni Wu
T. C. E. Cheng
Gen-Yih Liao
Published in:
Int. J. Inf. Manag. (2024)
Keyphrases
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online game
educational games
multi player
online gaming
computer games
virtual communities
game based learning
continuance intention
machine learning
online communities
game playing
role playing game
social networks
learning process
network centrality