Skeleton-based action recognition by part-aware graph convolutional networks.
Yang QinLingfei MoChenyang LiJiayi LuoPublished in: Vis. Comput. (2020)
Keyphrases
- action recognition
- computer vision
- bag of words
- human detection
- activity recognition
- human actions
- action classification
- spatial temporal
- recognizing human actions
- body parts
- human pose
- graph structure
- video dataset
- recognition of human actions
- action recognition in videos
- recognizing actions
- human activities
- action primitives
- viewpoint
- depth sensors
- action detection
- max margin
- directed graph
- independent subspace analysis
- view invariant action recognition