Explainable PCGML via Game Design Patterns.
Matthew GuzdialJoshua RenoJonathan ChenGillian SmithMark RiedlPublished in: CoRR (2018)
Keyphrases
- design patterns
- learning games
- object oriented
- software engineering
- design principles
- software design
- software systems
- game playing
- game theory
- software architecture
- computer games
- database driven
- usage scenarios
- metamodel
- video games
- game theoretic
- object oriented software
- game design
- serious games
- structural patterns
- educational games
- ontology driven
- pattern languages
- process model
- learning objects
- specific problems
- game based learning
- machine learning
- augmented reality
- decision making