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Crowd-based Study of Gameplay Impairments and Player Performance in DOTA 2.

Matthias HirthKathrin BorchertFabian AllendorfFlorian MetzgerTobias Hoßfeld
Published in: Internet-QoE@MOBICOM (2019)
Keyphrases
  • game play
  • computer games
  • video games
  • experimental design
  • game playing
  • game design