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Crowd-based Study of Gameplay Impairments and Player Performance in DOTA 2.
Matthias Hirth
Kathrin Borchert
Fabian Allendorf
Florian Metzger
Tobias Hoßfeld
Published in:
Internet-QoE@MOBICOM (2019)
Keyphrases
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game play
computer games
video games
experimental design
game playing
game design