Ray tracing on programmable graphics hardware.
Timothy J. PurcellIan BuckWilliam R. MarkPat HanrahanPublished in: SIGGRAPH Courses (2005)
Keyphrases
- ray tracing
- programmable graphics hardware
- processing speed
- image synthesis
- photorealistic
- graphics hardware
- dynamic programming
- computationally intensive
- computer graphics
- times faster
- detection accuracy
- texture mapping
- virtual reality
- integral image
- real time
- parallel processing
- implicit surfaces
- ground truth
- image sequences