Engaging Students in Advanced Computer Science Education Using Game Segments.
G. Michael YoungbloodPublished in: J. Game Dev. (2007)
Keyphrases
- computer science education
- game development
- engaging students
- keynote address
- computing education
- video games
- computer science
- computer games
- united kingdom
- key features
- educational games
- serious games
- path finding
- game play
- game design
- development process
- educational technology
- game based learning
- learning strategies
- game playing
- activity theory
- learning environment