Perceived Speed, Frustration and Enjoyment of Interactive and Passive Loading Scenarios in Virtual Reality.
David HeidrichAnnika WohlanMeike SchallerPublished in: HCI (46) (2020)
Keyphrases
- virtual reality
- virtual world
- perceived usefulness
- virtual environment
- computer graphics
- computer animation
- photorealistic
- virtual humans
- positive effects
- three dimensional
- interactive virtual
- multi sensory
- augmented reality
- factors affecting
- attitudes toward
- virtual space
- virtual reality technology
- image processing
- force feedback
- pattern recognition
- virtual museum
- video sequences
- tangible user interface