Exploring Spatial Experiences of Children and Young Adolescents While Playing the Dual Flow-based Fitness Game "Plunder Planet".
Anna Lisa Martin-NiedeckenPublished in: CHIRA (2017)
Keyphrases
- computer games
- card game
- playing games
- game playing
- board game
- pilot study
- video games
- game design
- educational games
- imperfect information
- role playing game
- spatial information
- perfect information
- autistic children
- genetic algorithm
- game play
- case study
- spatial data
- card games
- game players
- online game
- human players
- fitness landscape
- pac man
- game theoretic
- evolutionary algorithm
- game theory
- spatio temporal
- optical flow
- multi player
- flow patterns
- genetic programming
- monte carlo
- games played
- computer poker
- linear programming
- mathematics learning
- nash equilibria
- spatial databases
- flow field
- nash equilibrium
- serious games
- age groups
- primal dual