GAugur: Quantifying Performance Interference of Colocated Games for Improving Resource Utilization in Cloud Gaming.
Yusen LiChuxu ShanRuobing ChenXueyan TangWentong CaiShanjiang TangXiaoguang LiuGang WangXiaoli GongYing ZhangPublished in: HPDC (2019)
Keyphrases
- resource utilization
- virtual machine
- computer games
- educational games
- video games
- load balancing
- resource management
- game play
- response time
- quality of service
- game players
- high availability
- cloud computing
- games played
- energy consumption
- network resources
- video streaming
- digital games
- serious games
- resource manager
- data center
- grid computing
- operating system
- game playing
- computing resources
- distributed systems
- management system
- computer networks