Using Active Probing by a Game Management AI to Faster Classify Players.
Arkady EidelbergChristian JacobJörg DenzingerPublished in: CoG (2019)
Keyphrases
- game play
- game theory
- human players
- game ai
- ai systems
- online game
- artificial intelligence
- computer games
- board game
- game playing
- multi player
- imperfect information
- soccer game
- games played
- game players
- repeated games
- video games
- perfect information
- boolean games
- game theoretic
- expert systems
- pure nash equilibria
- management system
- decision support
- card game
- computer programs
- information management
- mixed strategy
- game design
- game mechanics
- human computation
- case based reasoning
- decision making
- pure strategy
- multi agent systems
- information systems
- game development
- nash equilibria
- lecture notes in artificial intelligence
- educational games
- computational systems
- game tree search
- data management
- robot soccer
- data processing
- cooperative
- project management
- serious games
- card games
- pure nash equilibrium
- nash equilibrium