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Investigating Evoked EEG Responses to Targets Presented in Virtual Reality.
Pawan Lapborisuth
Josef Faller
Jonathan Koss
Nicholas R. Waytowich
Jonathan Touryan
Paul Sajda
Published in:
EMBC (2019)
Keyphrases
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virtual reality
virtual environment
three dimensional
virtual world
augmented reality
virtual humans
computer graphics
computer animation
interactive virtual
signal processing
virtual reality technology
multi sensory
tangible user interface
pattern recognition
visual data mining