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Drawing Inspiration from World of Warcraft: Gamification Design Elements for Behavior Change Technologies.

Amon Rapp
Published in: Interact. Comput. (2017)
Keyphrases
  • information retrieval
  • behave differently
  • information systems
  • human factors
  • world model
  • real time
  • neural network
  • user experience
  • design principles
  • internet technology
  • paradigm shift
  • digital world