On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE.
Maria VirvouGeorge KatsionisPublished in: Comput. Educ. (2008)
Keyphrases
- virtual reality
- virtual reality technology
- virtual environment
- serious games
- augmented reality
- three dimensional
- virtual world
- computer graphics
- learning games
- virtual laboratory
- virtual training
- computer animation
- photorealistic
- multi sensory
- virtual humans
- virtual museum
- force feedback
- video games
- computer vision
- user experience
- collaborative virtual environments
- distance learning
- higher education
- image processing
- metadata