Determinants of the intention to use serious games technology in entrepreneurship education: an empirical study of Tunisian teachers.
Amira SghariFatma BouazizPublished in: Interact. Technol. Smart Educ. (2023)
Keyphrases
- serious games
- learning scenarios
- game based learning
- educational tools
- educational software
- virtual environment
- communication skills
- digital games
- engineering education
- technology integration
- educational games
- technology enhanced
- game play
- video games
- intelligent tutoring
- learning environment
- design principles
- learning processes
- game design
- primary and secondary school
- primary school
- teacher training
- internet technology
- secondary school
- adult literacy
- educational experiences
- professional development
- computer games
- learning platforms
- e learning
- teaching methods
- teacher professional development
- teacher education
- learning activities
- special education
- school teachers
- learning process
- learning community
- web based learning
- learning tools
- web based teaching
- blended learning
- preservice teachers
- educational technology
- case study
- higher education
- elementary school
- metadata