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Evaluation of an electronic video game for improvement of balance.

Kristiina M. Valter McConvilleSumandeep Virk
Published in: Virtual Real. (2012)
Keyphrases
  • video games
  • educational games
  • game play
  • significant improvement
  • learning experience
  • data sets
  • learning tools
  • machine learning
  • user interface
  • serious games
  • game design