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Multi-Agent Pathfinding with Obstacle Movement for Realistic Virtual Tactical Simulations on Topographic Terrains.
Luigi Perotti Souza
Edison Pignaton de Freitas
Raul Ceretta Nunes
Luís A. Lima Silva
Published in:
SSCI (2023)
Keyphrases
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path finding
multi agent
virtual environment
path planning
agent based simulations
heuristic search
search algorithm
mobile robot
real time rendering
optimal path
hill climbing
data mining
reinforcement learning
genetic programming
domain knowledge
machine learning
neural network