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Evaluating the impact of different virtual characters in product recommendations.

Eliseo ReateguiCristiano FruetDanilo Marcondes Filho
Published in: IHC (2006)
Keyphrases
  • virtual characters
  • product recommendation
  • virtual environment
  • social interaction
  • embodied conversational agents
  • collaborative filtering
  • virtual reality
  • learning process
  • serious games