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Out of the Box: Using Gamification Cards to Teach Ideation to Engineering Students.
Christos Sintoris
Irene Mavrommati
Nikolaos M. Avouris
Ioannis Chatzigiannakis
Published in:
AmI (2018)
Keyphrases
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engineering students
user experience
high school
computer programming
gaussian convolution
teaching methods
machine learning
user interaction
serious games
game design
real world
website
case study
computer games
content analysis
learning perl