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A combination of general and specific models to predict victories in video games.

Quang Hieu VuDymitr RutaLing CenMing Liu
Published in: IEEE BigData (2021)
Keyphrases
  • video games
  • learning experience
  • domain specific
  • educational games
  • e learning
  • cooperative
  • complex systems
  • statistical models
  • computer assisted
  • computer games
  • game playing