Girls4Cyber: A Game to Promote Awareness and Innovation in Cybersecurity.
Ana FerreiraSilvana OliveiraViviane PeçaibesBruno GiesteiraAndreia Pinto de SousaPublished in: HCI (40) (2022)
Keyphrases
- game play
- video games
- idea generation
- game playing
- high school
- game theory
- case study
- middle school
- computer games
- nash equilibrium
- game theoretic
- game design
- virtual world
- educational games
- knowledge management
- game development
- online game
- high school students
- perfect information
- technology transfer
- optimal strategy
- information systems
- nash equilibria
- learning experience
- learning games
- search algorithm
- game players
- mobile games
- real time strategy games
- intrusion detection