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A Real Time Network Game System Based on Retransmission of N-based Game Command History for Revising Packet Errors.
Seong-Hoo Kim
Bong Joon Choi
Mi-Sook Jung
Kyoo Seok Park
Published in:
SERA (2007)
Keyphrases
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real time
game theory
computer games
game playing
nash equilibrium
cooperative game
video games
virtual world
educational games
game play
network structure
communication networks
network design
packet filtering
packet delivery