Gamification and Student Engagement with a Curriculum-based Measurement System.
Yu YanSimon HooperShi PuPublished in: Int. J. Learn. Anal. Artif. Intell. Educ. (2019)
Keyphrases
- student engagement
- student learning
- video games
- computer science education
- game design
- high school
- learning outcomes
- user experience
- serious games
- paradigm shift
- virtual learning environments
- active participation
- learning theories
- student achievement
- professional development
- cooperative learning
- teaching methods
- game play
- machine learning
- development process
- multimedia