Persuasive technology and user experience design guidelines to motivate users for autonomous learning on a digital learning platform in the context of a corporate environment in South Africa.
Jacob Thabo MongadiJudy van BiljonRonell van der MerwePublished in: ICTAS (2022)
Keyphrases
- user experience
- south africa
- learning platform
- interface design
- autonomous learning
- design guidelines
- user interface
- south african
- user interaction
- user perceptions
- end users
- information technology
- user behavior
- current situation
- learning environment
- mobile applications
- case study
- information and communication technologies
- learning materials
- context aware
- learning activities
- cost effective
- design issues
- design principles
- management information systems
- higher education
- educational games
- user centric