If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints.
Colby JohansonBrandon PillerCarl GutwinRegan L. MandrykPublished in: Proc. ACM Hum. Comput. Interact. (2023)
Keyphrases
- game theory
- game play
- pure nash equilibria
- games played
- boolean games
- online game
- repeated games
- board game
- game players
- multi player
- card games
- imperfect information
- playing games
- video games
- game theoretic
- pure nash equilibrium
- solution concepts
- game design
- mixed strategy
- cooperative
- computer games
- game playing
- game mechanics
- nash equilibrium
- resource allocation
- human players
- perfect information
- incomplete information
- cooperative games
- equilibrium strategies
- neural network
- weighted voting games
- game tree search
- educational games
- nash equilibria
- coalitional games
- human computation
- serious games
- multiagent systems
- multi agent systems
- correlated equilibrium